129615058487031250_668A few years ago, when Halfbrick Studios CEO Shainiel Deo to Fruit Ninja (fruit Ninja) first edition works to his wife's side when he was surprised to find his usual exception "hate"Video game's wife about this Slice-em-up form of casual games to put it down. "I concentrate on observation of her face. When I see her attention than ever on screen, pulpy look on his face when I know that this game 有戏。 "On Saturday, Shainiel Deo from some domestic partners invited to China for the first time, participated in the global interactive entertainment expert forum held in Shanghai, with none of the hundreds of people in the industry, as well as Fruit Ninja Exchange this player is already in the global modelWai would create more than 20 million paid downloads on next cross-the story behind the games. Halfbrick Friday--creative incubator Halfbrick Studios are located in Australia in Brisbane a small gameRooms from Shainiel Deo creation in 2001. Studio 45 staff composed of a total of 5 teams, each responsible for different games in different platform development work. Inside the Halfbrick Studios, has been a workingTraditional, Shainiel Deo called Halfbrick Friday, similar to Google inside the famous "20% time". On every Friday, engineers will stop work, gathered to discuss their over a cup of coffee in the last weekInitiation of creative ideas of the game. Sometimes employees creative hype, and Studio and not enough resources will they cant do them all. So, inside the Studio would conduct a vote. Once a new game ideas have the support of 2-5 employees, then this 2-5 employees will have rights the creative production within a next 4-5 week into a game prototype. Finally, once the embryonic form of the game in a full vote links has been widely recognized, so a few weeks later, you may be in the App Store or Android mArket saw it on the final version of the figure. The creative works of the company's famous Fruit Ninja, else comes from one of game designers are looking at a sales tool when a TV shopping program, see fruit was thrown into the air by the split tool, and in the HalfbrIck initiative launched on Friday. In other words, if creative Fruit Ninja at that time did not have the support of 2-5 employees within the company to be able to develop Demo version, I am afraid, can only be aborted now. In fact, not just fRuit Ninja, Jetpack Joyride Studio other well-known works (some time ago have washed up on the United States pay App Store application list top 5), Monster Dash was also will get a HalfBrick Friday mechanism of incubation. These smaller game studios internal simple and flexible decision-making processes have the advantage of the obvious. When it comes to breed a variety of game ideas Halfbrick Friday,Shainiel Deo says he believes inOne philosophy is that Ideas come from everywhere (inspiration is everywhere). "Why do ninjas hate fruit? "Including me, I believe that many Fruit Ninja player just to get started will be in my heartMuttered a few words. And Shainiel Deo said, it's this confusion will only just heard of this strange game name the player find out what the idea of entering the game. As we all know, in the early stages of a software application to market sales, its icon (icon) design and game name(Title) design is undoubtedly very important. Top within the Rovio, known as the Mighty Eagle Peter Vesterbacka had revealed, when Angry Rovio internal design BirDS icons when they found in the App Store paid application list of the top dozens of, few application icons have chosen red as their primary color. This makes the they decided to put the red bird icon on, become the protagonist of the entire game. Back to the FruiT Ninja itself, workplace stress and family pressures growing urban society, on the cell phone that fruit seemed to have become people of showing tool. With vibrant fruit being nice open, juice moments splashed across screens, people accumulated long depressed, frustrationSeemed to have been lost mitigation, and longed for pleasure, a sense of accomplishment also seemed to have access to complete release. You can think of the fruit as anyone who pissed you off, you're the one hand the bane of fruit stopper. It's no wonder why you every daySaw many white-collar workers in the Shanghai subway car on her way to work and from work in order to cut out a cycle of high scores, breast-beating, never bored. Fruit Ninja in October for the future of the upcoming release of iOS 5, Apple gesture control (FiNger Gestures) and a number of new definitions. Android related for reference designs, iOS 5, when a user moves the fingers on the screen under the direction of sliding from the device, immediately call up the "notification Center" (Notification Center)。 It is precisely because of this, many iOS version upgrade to iOS 5 Beta developer reaction, when they slide screen when playing Fruit Ninja, from time to accidentally trigger "notification Center". In response to this question,I asked Shainiel Deo is there any solution, the answer is positive. Shainiel Deo tells me, now new and refreshed solutions would be a "two step mechanism" (2-step process). In other words, IOfficial version of the OS 5 was released, if users need to deliberately start when running the Fruit Njnja "notification Center", two concrete steps of action is needed, not just as easy as sliding your finger down from the top of the screen. In addition, I also ask the ShainiEl Deo ever draw on the successful experience of the Angry Birds, Fruit Ninja as a brand for subsequent build ideas. Shainiel Deo replied that they do is develop new 3 version of FrUit Ninja game, hopefully the new version of the game will be successful. Last words, well, you have to admit: 5 years ago, you might be on a PC to play games continuously keep and muddled for 12 hours, but by now, you may be moreLike flowers 12 minute's standing out on a mobile device to play a round of games, such as Fruit Ninja. Shainiel Deo every field to show you Fruit Ninja fruits was cut open zoomed to 10% slowerSpeed of the animation, each "Lance" action of physical feedback details are so lifelike, which let us never bored games, behind isn't easy.
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